🔥 Why Everyone Is Sleeping On TinyGo: Run Go on Microcontrollers and the Web (WASM) Today!
What if I told you that your Go programs could run not only on Linux servers but inside a browser or on a microcontroller smaller than your thumb? Welcome to the world of TinyGo 👾.
When you hear "Go," you probably think cloud servers, APIs, or blazing-fast concurrency. But there’s a lesser-known sibling in the Go ecosystem—and it packs a serious punch in the embedded and WebAssembly (WASM) space. It's called TinyGo, and it's about to blow your dev hat off 🎩💨.
In this post, we’re diving deep into:
Let’s go (pun intended).
TinyGo is a Go compiler created for resource-constrained environments. While the official Go compiler (gc) is focused on desktop/server environments, TinyGo is designed for microcontrollers and even WebAssembly targets.
It allows you to:
If you’ve done embedded dev, you're familiar with this:
With TinyGo, you get:
Go WebAssembly files via the official compiler can be as large as 2MB+. That’s a non-starter for client-side app performance.
TinyGo generates WASM binaries often under 500 KB, sometimes as little as 100 KB depending on the app. That’s a 4–20x size reduction ⏬
Let’s run a Go program on an Arduino (UNO, Nano, or whatever you're using).
brew tap tinygo-org/tools brew install tinygo
brew install avrdude
Here’s our example main.go:
package main import ( "machine" "time" ) func main() { led := machine.LED led.Configure(machine.PinConfig{Mode: machine.PinOutput}) for { led.High() time.Sleep(time.Millisecond * 500) led.Low() time.Sleep(time.Millisecond * 500) } }
tinygo flash -target=arduino main.go
Boom—your LED should now be blinking at half-second intervals, using Go.
Here's a minimal WASM app in Go that runs in the browser:
package main import ( "syscall/js" ) func add(this js.Value, args []js.Value) interface{} { a := args[0].Int() b := args[1].Int() return js.ValueOf(a + b) } func main() { js.Global().Set("add", js.FuncOf(add)) select {} // Keep alive }
tinygo build -o add.wasm -target wasm main.go
<!DOCTYPE html> <html> <body> <h1>WASM Add in Go</h1> <button onclick="callAdd()">Add 3 + 4</button> <p id="result"></p> <script> async function init() { const go = new Go(); const wasm = await WebAssembly.instantiateStreaming(fetch("add.wasm"), go.importObject); go.run(wasm.instance); } function callAdd() { const result = add(3, 4); document.getElementById("result").innerText = `3 + 4 = ${result}`; } init(); </script> </body> </html>
Open in any browser—no server needed. Just serve via a static file server.
✅ This is production-safe. No more bundling bloated WASM modules.
Still, for many constrained environments or WASM work, these are acceptable trade-offs.
If you’re building, say, an IoT device and a dashboard:
// mathops/math.go package mathops func Add(a, b int) int { return a + b }
Import into your embedded firmware and also into your WASM frontend.
That’s code reuse between hardware and frontend, in Go.
In a world where:
TinyGo is slicing through the noise with a modern, minimal, and cross-domain approach.
Whether you're an embedded dev tired of C/C++ or a frontend junkie exploring WASM, give TinyGo a weekend. You'll be amazed.
Let me know what you build with it! 🚀
If you liked this post, share it or tweet me at @yourhandle. Want a tutorial on TinyGo with Bluetooth or sensor integration? Let me know 👇
🛠️ If you need help building production-ready applications in TinyGo or shipping WASM-based features to the frontend — we offer such services.
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